Staff Augmentation for a Video Game Fintech Platform
Client
A Leading American Video Game Payment Software Company
Country
USA

Industry
Video Game Fintech
Team Size
25
Service Used
Engagement Length
Feb 2025 - April 2026
About Client
The client is a leading American video game payment software company founded in 2005. The company helps game developers fund, distribute, market, and monetize their games across global markets.
It serves over 1,500 clients, from independent studios to AAA giants like Valve and Epic Games, acting as a merchant of record across 200+ countries. The platform supports 1,000+ payment methods, generates an estimated $304M in annual revenue, and employs over 1,000 people worldwide.
Project Overview
By early 2025, the leading global video game payment software company in the USA was running six live products in parallel, and each one needed active development to keep pace with client expectations.
The internal development team was stretched thin. Timelines were slipping, new features were getting delayed, and critical bugs were surfacing in production. The products were not failing. But they were not moving at the speed the business needed.
To close the gap, the company brought Vivasoft in as a staff augmentation partner in February 2025. Vivasoft deployed 25 specialists across frontend, full-stack, and QA, and embedded them directly into the existing development workflow.
The team worked across all six products simultaneously – fixing critical bugs, shipping new features, and completing a full corporate website redesign in just 21 days against an estimated 376 man-day effort.
With the right team in place, the products got back on track, clients kept onboarding, and the platform kept growing.
Technologies Used
Javascript
PHP
Next JS
Strapi
Yii Framework
Playwright
MySQL
MongoDB
PostgreSQL
Google Cloud
Kubernetes
Challenges faced by the Client
1. Developer Shortage Against Growing Workload
2. Six Products Needed Attention at the Same Time
All six products- a corporate website, a gaming job portal and industry news platform, a game commerce authentication system, a game commerce client onboarding and monetisation platform, a developer performance tracking system, and a game rewards and gift redemption service – required active development in parallel. Running all of them without extra capacity was not sustainable.
3. Critical Bugs Affecting Business Operations
4. Massive Scope With a Hard Deadline
Solutions by Vivasoft
376 project man-days. Delivered in 21 days by 18 Vivasoft developers. The corporate website launched on time, fully responsive, built for a global audience.
Vivasoft solved the challenges by:
1. Corporate Website Redesign
The corporate website is the first stop for game developers and publishers evaluating the platform, so the redesign had to be thorough – a full visual overhaul, responsive across all devices, with a clearer presentation of the company’s products and partner portfolio.
Vivasoft assigned 18 developers to this project and ran tasks in parallel that would normally run in sequence. QA was built into each sprint rather than handled as a final gate. The result was 376 man-days of work shipped in 21 calendar days with no scope cut. The new site is fully responsive and clearly presents the product suite to a global audience.
2. Gaming Job Portal & Industry News Platform
3. Game Commerce Authentication System
4. Game Commerce Client Onboarding & Monetisation Platform
The company needed new clients to onboard themselves – creating shops and integrating payment gateways without requiring hands-on support from the internal team. Vivasoft built the onboarding workflows and shop creation features that made this possible. After release, new clients completed setup independently, the support load dropped, and client time-to-revenue shortened.
5. Developer Performance Tracking System
6. Game Rewards & Gift Redemption Service
Outcomes of the project
Corporate Website - Launched on Time
Stable and Improved Job Portal & Industry News Platform
Continuous Feature Velocity
Clients Onboarding Without Support
Performance Made Measurable
Improved Redemption Experience
Team Involvement
| Resources | Count |
|---|---|
| Front-end | 20 |
| Full-stack | 2 |
| QA testers | 2 |
| Other specialists | 1 |
Core Features of the Products
Multi-Feature Core Development
Client Onboarding and Shop Creation
Development Timeline
Project start time
Feb 2025
Project End time
April 2026










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